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- Events:
- /eventexp_begin [1-9999999%]
- /eventexp_end
- /eventitem_begin [1-9999999%]
- /eventitem_end
- /eventmoney_begin [1-9999999%]
- /eventmoney_end
- /event_ex_begin [speed/aspeed/attack]
- /event_ex_end [speed/aspeed/attack]
- Fun:
- /bighead [on / off] = All Online Characters in Bighead
- /bighand [on / off] = All Online Characters in Big Hands(same as weapons too)
- Characters Managements:
- /kickuser [CharID] = allows to disconnect user
- /charinfo_ci [CharID] = Shows the character information by character ID
- /charinfo_cn [CharName] = Shows the character information by character name
- /chatblock_ci [CharID, minute] = block character in minutes by character ID
- /chatblock_cn [CharName, minute] = block character in minutes by character name
- /chatblock_ua [uaccount, minute] = block character in minutes by user acount
- /genchar_ci [charID] = Re call character by ID
- /genchar_cn [CharName] = = Re call character by Name
- Move commands:
- /move2char_cn [CharName] = Move to Online Character by Name
- /move2char_ci [CharID] = Move to Online Character by ID
- /m2c_ci [CharID] = Move to Online Character by ID
- /m2c_cn [Charname] =Move to Online Character by Name
- /move2gate [0-99] = Move to available map gate
- /m2g [0-99]
- Teleporting Via Map ID ( ##, ## )and Coordinate( X, Y )
- /move2pos [##,##,X,Y] = Move to a coordinate
- /m2p [##,##,X,Y] =Move to a coordinate
- Note: maps code (#) can be found on maps.list or maps.ini
- Commands:
- /server [delay/level1/level2/force/shutdown]
- /weather [clear/snow/begin/spore/leave]
- /freepk_on
- /freepk_off
- /warning_msg [on/off]
- /profile [on/off]
- /pk_mode [on/off]
- /month [1-12] = Set Month in number
- /time [1-24] = Set Time in 24 hour clock
- /itemhold
- /where_npc
- /dsp
- /for
- /whois
- /? = Emote Icons
- /visible [on/off] = character visibility
- Summoning Mobs:
- (MOBID)(LOCATION MAP)(LOCATION COORDINATE)(DISTANCE)(# OF MOBS)(0/1)
- /mob_gen
- /mob_del_ex
- /mob_del
- /mob_gen_ex
- /mob_gen
- Loading & Unloading Event Maps in Game
- /lev_new [filename.Lev] = Load Event Map
- /lev_del = UnLoad Event Map
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