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ผู้ดูแลบอร์ด
- สเตตัส
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ผมยังไม่ได้ลองนะ
- Disable Unlock Skill Using Gold (CLICK TO UNLOCK SKILLS)
- As the title goess disable click to learn or use gold to learn skills . use this if you can if not then dont mind it :) . . . .
- --------------------------------
- GLCharSkillMsg.cpp
- Look for
- HRESULT GLChar::MsgReqLearnSkillNonInven ( NET_MSG_GENERIC* nmg )
- replace whole code definition with this
- //Activate Skill w/o Scroll
- HRESULT GLChar::MsgReqLearnSkillNonInven ( NET_MSG_GENERIC* nmg )
- {
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN *pNetMsg = (GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN *) nmg;
- SNATIVEID sSKILL_ID = pNetMsg->sSKILLID;
- if ( !IsValidBody() ) return E_FAIL;
- if( !GLCONST_CHAR::bClickToUnlockSkills ) // TDEV DISABLE CLICK TO UNLOCK SKILLS
- {
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB NetMsgFB;
- NetMsgFB.skill_id = sSKILL_ID;
- NetMsgFB.emCHECK = EMSKILL_LEARN_TJ;
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgFB );
- return E_FAIL;
- }
- else
- {
- if ( ISLEARNED_SKILL(sSKILL_ID) )
- {
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB NetMsgFB;
- NetMsgFB.skill_id = sSKILL_ID;
- NetMsgFB.emCHECK = EMSKILL_LEARN_ALREADY;
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgFB );
- return E_FAIL;
- }
- EMSKILL_LEARNCHECK emSKILL_LEARNCHECK = CHECKLEARNABLE_SKILL(sSKILL_ID);
- if ( emSKILL_LEARNCHECK!=EMSKILL_LEARN_OK )
- {
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB NetMsgFB;
- NetMsgFB.skill_id = sSKILL_ID;
- NetMsgFB.emCHECK = emSKILL_LEARNCHECK;
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgFB );
- return E_FAIL;
- }
- LEARN_SKILL_NONSCROLL(sSKILL_ID);
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB NetMsgFB;
- NetMsgFB.skill_id = sSKILL_ID;
- NetMsgFB.emCHECK = EMSKILL_LEARN_OK;
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgFB );
- GLMSG::SNETPC_UPDATE_SKP NetMsgSkp;
- NetMsgSkp.dwSkillPoint = m_dwSkillPoint;
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgSkp );
- //Update Any money type
- GLMSG::SNETPC_UPDATE_MONEYTYPE NetMsgMoney;
- NetMsgMoney.lnGold = m_lnMoney;
- NetMsgMoney.lnPremP = m_lnPremP;
- NetMsgMoney.lnVoteP = m_lnVoteP;
- NetMsgMoney.lnContribP = m_lnContribP; //add contributionpoint by CNDev
- GLGaeaServer::GetInstance().SENDTOCLIENT ( m_dwClientID, &NetMsgMoney );
- PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( sSKILL_ID );
- if ( !pSkill ) return E_FAIL;
- if ( pSkill->m_sBASIC.emROLE == SKILL::EMROLE_PASSIVE )
- {
- GLMSG::SNETPC_UPDATE_PASSIVE_BRD NetMsgBrd;
- NetMsgBrd.dwGaeaID = m_dwGaeaID;
- NetMsgBrd.sSKILL_DATA = m_sSUM_PASSIVE;
- SendMsgViewAround ( (NET_MSG_GENERIC*) &NetMsgBrd );
- }
- return S_OK;
- }
- }
- ----------------------
- GLcontrlBaseMsg.h
- look for enum EMSKILL_LEARNCHECK
- replace whole definition code with this
- enum EMSKILL_LEARNCHECK
- {
- EMSKILL_LEARN_OK = 0, // ¹è¿ì±â ¼º°ø.
- EMSKILL_LEARN_MAX = 1, // ´õ ÀÌ»ó ·¾¾÷À» ÇÒ ¼ö ¾øÀ½.
- EMSKILL_LEARN_NOTTERM = 2, // ¿ä±¸ Á¶°ÇÀÌ ÃæÁ·µÇÁö ¾Ê¾Æ¼ ·¾¾÷À» ÇÒ¼ö ¾øÀ½.
- EMSKILL_LEARN_NOTCLASS = 3, // ºÎ¼°¡ Ʋ·Á¼ ¹è¿ï¼ö ¾ø½À´Ï´Ù.
- EMSKILL_LEARN_NOTBRIGHT = 4, // ºû/¾Ï Á¶°ÇÀÌ ÃæÁ·µÇÁö ¾Ê½À´Ï´Ù.
- EMSKILL_LEARN_ALREADY = 5, // ÀÌ¹Ì ¹è¿î ½ºÅ³ÀÔ´Ï´Ù.
- EMSKILL_LEARN_TJ = 6, // TDEV DISABLE CLICK TO UNLOCK SKILLS
- EMSKILL_LEARN_UNKNOWN = 999
- };
- ---------------------------------------
- glcharactermsg.cpp
- look for this
- case NET_MSG_GCTRL_REQ_LEARNSKILL_NONINVEN_FB
- replace whole definition code with this
- //Activate Skill w/o Scroll
- case NET_MSG_GCTRL_REQ_LEARNSKILL_NONINVEN_FB:
- {
- GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB *pNetMsg = (GLMSG::SNETPC_REQ_LEARNSKILL_NONINVEN_FB *)nmg;
- if ( pNetMsg->emCHECK == EMSKILL_OK )
- {
- PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( pNetMsg->skill_id );
- if ( !pSkill ) break;
- m_ExpSkills.insert ( std::make_pair ( pNetMsg->skill_id.dwID, SCHARSKILL(pNetMsg->skill_id,0) ) );
- if ( pSkill->m_sBASIC.emROLE == SKILL::EMROLE_PASSIVE )
- {
- INIT_DATA ( FALSE, FALSE );
- }
- STARGETID sTargetID(CROW_PC,m_dwGaeaID,m_vPos);
- DxEffGroupPlayer::GetInstance().NewEffGroup
- (
- GLCONST_CHAR::strSKILL_LEARN_EFFECT.c_str(),
- m_matTrans,
- &sTargetID
- );
- }
- else
- {
- CInnerInterface::GetInstance().PrintMsgText( NS_UITEXTCOLOR::DISABLE, ID2GAMEINTEXT("TJ_1") );// TDEV DISABLE CLICK TO UNLOCK SKILLS
- }
- }
- break;
- --------------------------------------
- glogicdata.cpp
- look for GLCONST_CHAR
- add this below .
- BOOL bClickToUnlockSkills = TRUE; // TDEV DISABLE CLICK TO UNLOCK SKILLS
- ----------------------------------------
- glogicdata.h
- look for GLCONST_CHAR
- add this below
- extern BOOL bClickToUnlockSkills; // TDEV DISABLE CLICK TO UNLOCK SKILLS
- -------------------------------------------
- glogicdataload.cpp
- look for GLCONST_CHAR
- add this below
- cFILE.getflag( "bClickToUnlockSkills", 1, 1, bClickToUnlockSkills ); // TDEV DISABLE CLICK TO UNLOCK SKILLS
- ---------------------------------------------
- Client side
- add this on your defaultcharclass
- bClickToUnlockSkills 0 // CHANGE TO 1 IF ENABLED TDEV
- -----------------------------------------------------------
- gameintext.xml
- add this below
- <SENTENSE Ver="1" Id="TJ_1">
- <VALUE Lang="pe">Click to Unlock Skill Is Disabled.</VALUE>
- </SENTENSE>
- -----------------------------------
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